It's easy to argue that gaming is, by and large, an art form and many who have an interest in this endeavor will be able to agree. With that said, though, is it possible that video games can also provide assistance for those who want to get into, for example, drawing? It definitely looks that way, judging from the various examples seen in video games. If you have trouble believing this, there are actually a few examples that have provided a number of gamers with the tools to broaden their skills.
It's clear that there have been a number of video games that incorporated artistic elements into them and one of the earliest examples, in my view, was "Mario Paint." For those who do not know, "Mario Paint" was a Super Nintendo title from the early 90's and it included an actual mouse, which was cutting-edge at the time. The game itself included a number of smaller programs that included, but were not limited to, animation and music. It was less functional, yes, but it provided entertainment and educational value alike.
Nintendo would not end its artistic pursuits there, though, as the more recent series entitled "Art Academy" indicated. Basically, this series was not so much a collection of mini-games as it was a number of applications for those who had the desire to cut their teeth as far as art was concerned. Each game possessed lessons for users to follow but they were presented in an easy fashion. Nintendo was able to make sure that the game was approachable for anyone, which is vital when given the broad nature of gaming today.
Nintendo was not the only entity that decided to focus on art as far as its video games were concerned. While this is a lesser-known entity, the more recent uDraw gaming tablet is something to take into consideration. It combined artistic learning as well as notable characters along the lines of SpongeBob SquarePants. It goes without saying that this particular piece of tech was made to appeal to a younger audience. However, this did not negatively impact its unique nature, as it is still an interesting peripheral.
As one can see, the incorporation of art into video games is not exactly as far-fetched as one might expect. In fact, there have been quite a few examples of this being done in the right way - as was the case with "Art Academy" - and this deserves high praise. If you are someone who has an interest in both of these fields, perhaps you have taken part in these examples of assistance in gaming. If you have not checked out these games, maybe your interest has been, at the very least, elevated.
It's clear that there have been a number of video games that incorporated artistic elements into them and one of the earliest examples, in my view, was "Mario Paint." For those who do not know, "Mario Paint" was a Super Nintendo title from the early 90's and it included an actual mouse, which was cutting-edge at the time. The game itself included a number of smaller programs that included, but were not limited to, animation and music. It was less functional, yes, but it provided entertainment and educational value alike.
Nintendo would not end its artistic pursuits there, though, as the more recent series entitled "Art Academy" indicated. Basically, this series was not so much a collection of mini-games as it was a number of applications for those who had the desire to cut their teeth as far as art was concerned. Each game possessed lessons for users to follow but they were presented in an easy fashion. Nintendo was able to make sure that the game was approachable for anyone, which is vital when given the broad nature of gaming today.
Nintendo was not the only entity that decided to focus on art as far as its video games were concerned. While this is a lesser-known entity, the more recent uDraw gaming tablet is something to take into consideration. It combined artistic learning as well as notable characters along the lines of SpongeBob SquarePants. It goes without saying that this particular piece of tech was made to appeal to a younger audience. However, this did not negatively impact its unique nature, as it is still an interesting peripheral.
As one can see, the incorporation of art into video games is not exactly as far-fetched as one might expect. In fact, there have been quite a few examples of this being done in the right way - as was the case with "Art Academy" - and this deserves high praise. If you are someone who has an interest in both of these fields, perhaps you have taken part in these examples of assistance in gaming. If you have not checked out these games, maybe your interest has been, at the very least, elevated.
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If you would care to know about the many types of art to apply yourself to, kindly look into art schools in California.. This article, Art & The Incorporation Of Gaming is released under a creative commons attribution license.
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