Tuesday, April 12, 2011

Team Fortress 2 Classes Revealed

By Dirik Hameed


9 different classes all with different abilities, its own skin and individual skills and abilities along with health and movement defences. Like CSS game servers, Team Fortress 2 has a big community of mod and map developers out there working hard to make the game better for everyone. It is two years since Team Fortress 2 game servers first came out, and it is as popular as it has ever been.

With three sub classes for support, defence and offence, Team Fortress 2 servers have 9 different classes in total. You don't have to play them as those roles but they have been developed so that their weapons and skills are best used in those positions.

On Team Fortress 2 servers without an effective defence, you will lose. It is vital that you have people at your back line to stop that sneaky scout from getting through.

Without a proper gun you have to be skilled at this class to know how to play indirectly unless you like using the bottle to melee with. The Demoman can take out enemies using a variety of clever tricks using the games physics engine. The grenade launcher is extremely strong and can take our classes with small healths with just a couple of hits. For sentry guns hidden round corners, the grenade launcher can be very effective. The sticky grenades work like proximity mines and so are great for laying as traps near intelligence or control points and tight choke points. Simply lay a few sticky grenades and watch the kills roll in. If you suck at aiming and like big bangs, try this class!

Our next class is the Heavy. You guessed right- this guy is the one that likes to pack a punch. Although he's the heaviest and slowest of the classes, his health and most powerful gun makes up. He can take down most things in a matter of seconds. The only enemy he struggles against is his opposite number. With his large range, he can take on lots of enemies at the same time. However his mini gun does take a while to rev up. Don't expect to move far once you have got it going as you will be slower than your Gran with a zimmer frame!! These guys work well when placed with someone else to help draw fire away from them so they can just concentrate with mowing people down. If you want to make an impression on game servers, pick this guy!

The engineer would normally only fire when being attacked directly. His role is to deploy and maintain buildings that are helpful to his team. They are best known for his sentry gun which he can upgraded with a twist of his wrench. To do this, the engineer has to collect metal from round the map. The dispensers will also resupply nearby units as well. Teleports are an excellent way of moving players from one part of the map to another. A good place is a quiet spot near the enemy base. When it comes to getting their hands dirty they are not down and out with their slightly generic weapons. However with their turrets they are capable at medium range and normally stick in cover. If building and turrets float your boat, then choose the engineer class.




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